Have you ever heard of Game-based Learning, or what they call now as “Gameful Learning”? With the growing trends of innovation, games are developed mainly for entertainment purposes. However, many articles suggest that games can also play an exciting role in learning and education.
Based on the article made by EDUCAUSE Learning Initiative (ELI), game dynamics can create potential both for learning and teaching.
Interactive gameful learning, as one calls them, can potentially:
- increase your engagement as learners
- enhance your learning
- allows you to discover new models of learning
Games can also be highly motivational. The faculty that implements these games aims to divide the syllabus into levels, where you either progress or fail. This setup measures your competencies over grades.
With game-based learning, you can either work collaboratively or competitively as an individual learner. Inlined with UMass-Amherst Centre For Teaching and Faculty Development’s article, interaction, rules, challenges, and goals can increase learning outcomes. They can potentially help build an emotional connection to the subject matter while providing feedback and practice in the process of playing the game.
The development of game-based skills from gameful learning also led to the development of soft skills, which caught the market’s attention.
Advantages of Game-Based Learning in Education
In an article by Kim and an informative video by Gamelearn, gamification uses mechanics to engage users and solve problems. Using game-based learning will keep you engaged and motivated as you achieve more than in the real world with an optimal experience. The primary protocol of games is for you to meet conditions in exchange for meaningful and attainable rewards. It rewards your efforts fairly and provides feedback quickly, which is how you’ll be motivated.
Kim, along with Educause and Anastasia Salter, also mentioned that games help you with the following:
- raise your engagement with library resources
- draw you through a course more actively through teaching and stimulating
- reinforce the fact that your failure is not a setback but rather an indication to build your skills
- more confident and be an independent thinker who is more prepared to take on large projects and carry them through completion.
Additionally, it sharpens your faculty members’ digital skills.
Challenges Faced by Game-Based Learning Today
In an article by Spiegelman and Glass and Bohyun Kim, the approach also has its cons, which includes:
- Games take time for you to design and learn.
- It can be costly for you as you need to manage funded grants.
- An examination is required to test the student’s preference.
- Not all games could be fun and worth playing.
Educause also stated that there might be concerns with their general appeal not being universal, associations with leisure rather than academic driver, and a must to have proper alignment to the curriculum.
Games also need to align with learning objectives, meet goals, and be fun. Overall, game-based learning allows the game to teach the learner. It stimulates the joy of learning any former library concepts.
Does your Gameful Learning-inspired thesis meet your curriculum’s objectives?
Mr. Jaycee De Guzman holds a degree in Computer Science. The machine language is his favorite among the several languages he can fluently speak and write with. As a self-taught computer scientist, he is into computer science, computer engineering, artificial intelligence, game development, space technology, and medical technology. He is also an entrepreneur with businesses in several niches such as, but not limited to, digital marketing, finance, agriculture, and technology.